Description
Configure the segment or tail bones.
Attributes
Attribute | Aliases | Description | Type | Default |
---|---|---|---|---|
modelid | m, mid, model | Targeted model | String | |
partid | p, pid, part | Targeted segment bone. If not set, configures the entire model. |
String | |
bounded | b, bd | Is the segment bone bounded by any rotational restrictions. true by default.If not set, use the last value |
Boolean | |
rolllock | r, rl, roll | Should the segment bone mimic the roll of the parent bone. When true , if the parent bond twists, the child bone would twists together. false by default.If not set, use the last value |
Boolean | |
anglelimit | a, al, angle | The maximum angle in degrees the segment bone can deviate from the parent bone. 50 by default.If not set, use the last value |
Float | |
extendrate | e, er, extend | The extend, or straightening rate of the segment bone, where the bone would slowly align to the parent bone. 0 means no straightening at all. 0.01 by default.If not set, use the last value |
Float | |
exactmatch | em, exact, match | Should the part match the partid completely |
Boolean | true |
Examples
This would spawn a model with a tail that is very springy, meaning it can wiggle around.
Skills:
- model{m=rat} @self ~onSpawn
- segment{m=rat;p=tail;roll=true;extend=0.25} @self ~onSpawn
Aliases
- seg