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[< Back to mechanic page](/Skills/Mechanics)
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## Description
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Cancel the fall of the entity.<br>
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Under the hood, this is resetting the entity's internal drop distance counter to 0, causing it to assume that it just
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started falling. If called too early, fall damage might still not be negated.
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## Aliases
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- [x] CancelFall
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- [x] CancelFallDamage |
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