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[< Back to mechanic page](/Skills/Mechanics)
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## Description
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Lock or unlock the rotation of a modeled entity.
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## Attributes
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| Attribute | Aliases | Description | Type | Default |
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|-----------|---------|---------------------------------|---------|---------|
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| lock | l | Lock the rotation of the entity | Boolean | true |
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## Examples
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#### Lock rotation when attacking:
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This will lock the entity's rotation when it attacks, so that
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the attack doesn't drift, such as when the entity tries to look at the
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player.
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```yaml
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Skills:
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- skill{s=[
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- cancelevent
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- skill{s=[
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- state{s=attack} @self
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- lockmodel @self
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- delay 5
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- damage{a=2;type=ATTACK} @EIC{r=3;a=180;conditions=[ - isPlayer{} true ]}
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- delay 10
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- lockmodel{l=false} @self
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];cooldown=1}
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];sync=true} ~onAttack
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```
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## Aliases
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- [x] LockRotation |
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\ No newline at end of file |