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[< Back to mechanic page](/Skills/Mechanics)
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## Description
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Configure the default animations of an active model.
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## Attributes
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| Attribute | Aliases | Description | Type | Default |
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|-----------|---------------|----------------------------------------------------------------|-----------|------------|
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| modelid | m, mid, model | Targeted model | String | |
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| type | t | Default state type (check config section `Default-Animations`) | StateType | |
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| state | s | The animation used when the default state is played | String | Last Value |
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| lerpin | li | Transition tick when the animation starts | Integer | Last Value |
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| lerpout | lo | Transition tick when the animation ends | Integer | Last Value |
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| speed | sp | Speed multiplier of the state | Double | Last Value |
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## Examples
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In this example, you can see how the defaultstate mechanic can be used to apply temporary states to the mob. In this instance, a "running" state is used
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```yaml
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Skills:
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- aura{d=100;name=running;
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onStart=[
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- defaultstate{mid=ExampleModel;type=walk;state=run}
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];
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onEnd=[
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- defaultstate{mid=ExampleModel;type=walk;state=walk}
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]} @self ~onDamaged
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```
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## Aliases
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- [x] defaultanimation |
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\ No newline at end of file |