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[< Back to mechanic page](/Skills/Mechanics)
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## Description
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Changes the model of a rendering bone to use a different model under a predefined sequence.
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## Attributes
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| Attribute | Aliases | Description | Type | Default |
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|-------------|----------------------------------------|------------------------------------------------------------------------------------------------------------------|--------------|----------------------|
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| modelid | m, mid, model | Targeted model | String | |
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| partid | p, pid, part | Targeted rendering bone | String | |
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| newmodelid | nm, nmid, newmodel | The model targeted to fetch the new bone model | String | |
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| cycledparts | np, npid, newpart, newpartid, newparts | The sequence of bone models (e.g. bone1,bone2,bone3) | String Array | |
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| interval | i | Duration in ticks each bone model would be shown for | Integer | 1 |
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| duration | d | Number of times to change bone model.<br/>If the value is more than `cycledparts` length, the sequence will loop | Integer | `cycledparts` length | |
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