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[< Back to mechanic page](/Skills/Mechanics)
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## Description
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Summon and bind an entity to a sub-hitbox.
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## Attributes
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| Attribute | Aliases | Description | Type | Default |
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|-----------|---------------|--------------------------------------------------------|--------|----------|
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| modelid | m, mid, model | Targeted model | String | |
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| partid | p, pid, part | Targeted sub-hitbox | String | |
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| type | t, mob, m | Entity summoned.<br/>Can be Vanilla or MythicMob type. | String | SKELETON |
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## Examples
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#### Binding a mob to a hitbox
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```yaml
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boss_turtle:
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Type: PIG
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Health: 100
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- model{mid=big_turtle} @self ~onSpawn
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- bindHitbox{mid=big_turtle;p=ob_box_left_front_paw;t=boss_turtle_hitbox} @self ~onSpawn
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boss_turtle_hitbox:
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Type: PIG
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Health: 30
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Options:
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NoAI: true
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Skills:
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- particles{p=reddust;a=4;vS=0.5;hS=0.5;y=0.5} @origin ~onDamaged
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- signal{s=paw_death} @parent ~onDeath
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``` |
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\ No newline at end of file |