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To be written |
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[< Back to mechanic page](../../Model-Mechanics)
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Mechanic: MountModel
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===============
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Mount an entity to a model's driver seat, or a specific mount bone.
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Attributes
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----------
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| Attribute | Aliases | Description | Type | Default |
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|---------------|----------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------------|---------|
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| driver | d, drive | Is mounting a driver | Boolean | true |
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| force | f | Is trying to forcibly mount an entity.<br/>If true and driver=true, it will dismount the old driver.<br/>If true and driver=false, it will mount the target on the least occupied mount bone.<br/>Otherwise, it will not mount the target if the seat is already occupied. | Boolean | false |
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| autodismount | ad | Should the target dismount from the old mount if they are mounted already | Boolean | false |
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| damagemount | dmg | Can the target damage the mount | Boolean | false |
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| interactmount | int | Can the target interact with the mount (right click) | Boolean | true |
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| mode | m | The controller mode specific to the target | ControllerID | walking |
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#### When driver = false
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| Attribute | Aliases | Description | Type | Default |
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|-----------|------------|------------------------------------------------|-------------|---------|
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| modelid | mid, model | Targeted model | String | |
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| seat | p, pbone | Targeted mount bones (e.g. bone1,bone2,bone3). | String List | | |
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