... | ... | @@ -6,7 +6,7 @@ Mechanic: CullConfig |
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Alias: Cull
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---------------
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Configure the culling of a modeled entity,
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Configure the culling of a modeled entity,
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which allows you to further optimize or increase the importance of a modeled entity.
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Attributes
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... | ... | @@ -26,6 +26,17 @@ Attributes |
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| blockedcullignoreradius | blcr | Max distance to ignore the blocked-cull method | Double | Config Default |
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| blockedculltype | blct | Blocked-cull culling type | CullType | Config Default |
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#### CullType
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CullType specifies the action performed to cull a model in order to reduce network load.
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Here is a list of actions, from least to most reduction.
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| Type | Description |
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|---------------|----------------------------------------------------------------------------------------------------------|
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| NO_CULL | Does not cull the model. Which means the modeled entity moves like normal |
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| MOVEMENT_ONLY | Stop all animation updates and only update the modeled entity's position, outside of some specific bones |
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| CULLED | Completely despawn the modeled entity from view outside of some specific bones |
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Examples
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--------
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... | ... | @@ -41,6 +52,6 @@ Skills: |
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```
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> Note: Since this nullifies all attempts of reducing the network load on players,
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> it is advised to only use this when absolutely necessary.
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> it is advised to only use this when absolutely necessary.
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---
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