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MEG Commands are, by design, structurally very similar to MM mechanics. Currently, we have 7 commands. **All commands
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will only target the model you are editing.**
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### [`changeparent`](MythicMobs/mechanics/model/ChangeParent)
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### [`changeparent`](/Skills/Mechanics/ChangeParent)
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| Attribute | Description | Type |
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|-----------|----------------------------|--------|
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| parent | The new parent bone | String |
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| child | The bone being re-parented | String |
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### [`partvis`](MythicMobs/mechanics/model/PartVisibility)
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### [`partvis`](/Skills/Mechanics/PartVisibility)
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| Attribute | Description | Type |
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|-----------|------------------------------------------|---------|
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... | ... | @@ -49,7 +49,7 @@ will only target the model you are editing.** |
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| visible | Is the bone visible | Boolean |
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| exact | Does the bone name need to match exactly | Boolean |
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### [`tint`](MythicMobs/mechanics/model/Tint)
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### [`tint`](/Skills/Mechanics/Tint)
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| Attribute | Description | Type |
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|-----------|--------------------------------------------|-----------|
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| exact | Does the bone name need to match exactly | Boolean |
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| damage | Is this command modifying the damage color | Boolean |
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### [`enchant`](MythicMobs/mechanics/model/Enchant)
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### [`enchant`](/Skills/Mechanics/Enchant)
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| Attribute | Description | Type |
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|-----------|------------------------------------------|---------|
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| enchant | Is the bone enchanted | Boolean |
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| exact | Does the bone name need to match exactly | Boolean |
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### [`tag`](MythicMobs/mechanics/model/SetModelTag)
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### [`tag`](/Skills/Mechanics/SetModelTag)
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| Attribute | Description | Type |
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|-----------|----------------------|---------|
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| tag | The displayed string | String |
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| visible | Is the tag visible | Boolean |
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### [`changepart`](MythicMobs/mechanics/model/ChangePart)
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### [`changepart`](/Skills/Mechanics/ChangePart)
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| Attribute | Description | Type |
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|-----------|--------------------------------|--------|
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| nmodel | Model ID of the new bone model | String |
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| npart | New bone ID | String |
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### [`remap`](MythicMobs/mechanics/model/RemapModel)
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### [`remap`](/Skills/Mechanics/RemapModel)
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| Attribute | Description | Type |
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|-----------|------------------------------------|--------|
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