| ... | ... | @@ -23,6 +23,9 @@ All bones rotate like a body by default. If you want a bone to rotate like a hea | 
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|  |  | A model can have multiple head bones so you can create models with multiple heads. Head bone can also have child bones, but all child bones would also need the `h_` flag in front to act like a head. | 
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|  |  | ## Inherited Head | 
|  |  | **Tag: `hi_`**<br> | 
|  |  | Same as the [Head](/Modeling/Bone-Behaviors#head) behavior, but with this tag every child bone will also inherit the head behavior without the need of using the `h_` tag | 
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|  |  | ## Mount | 
|  |  | **Id: `mount`**<br> | 
| ... | ... |  |