| ... | @@ -70,7 +70,7 @@ To create a name tag bone, add `tag_` in front of the bone name. | ... | @@ -70,7 +70,7 @@ To create a name tag bone, add `tag_` in front of the bone name. | 
|  |  |  |  | 
|  |  |  |  | 
|  | ## Leash |  | ## Leash | 
|  | **Tag: `l_**<br> |  | **Tag: `l_`**<br> | 
|  | By making a cube-less bone and using a special tag before the bone name, you can mark a bone as the attachment point when being leashed. |  | By making a cube-less bone and using a special tag before the bone name, you can mark a bone as the attachment point when being leashed. | 
|  |  |  |  | 
|  | You can create as many bones as you want. You can leash the model using the [Leash](/MythicMobs/Model-Mechanics/Leash) or [LeashSelf](/MythicMobs/Model-Mechanics/LeashSelf) mechanics |  | You can create as many bones as you want. You can leash the model using the [Leash](/MythicMobs/Model-Mechanics/Leash) or [LeashSelf](/MythicMobs/Model-Mechanics/LeashSelf) mechanics | 
| ... | @@ -128,4 +128,4 @@ Similar to a normal sub-hitbox, create a bone with a cube inside, but the bone n | ... | @@ -128,4 +128,4 @@ Similar to a normal sub-hitbox, create a bone with a cube inside, but the bone n | 
|  |  |  |  | 
|  |  |  |  | 
|  | ## Player Left Leg |  | ## Player Left Leg | 
|  | **Tag: `plleg_`** |  | **Tag: `plleg_`** | 
|  |  |  | \ No newline at end of file |