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Hats are a type of cosmetic that replaces your helmet. Hats are purely cosmetic and will not override the armor, stats, or abilities of any helmets that are equipped.
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## Configuration
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Configuration for hats is simple! Just create or modify a file inside the `hats` folder within whatever [pack](Packs) you're using with the following:
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```
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MY_NEW_HAT:
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Material: IRON_INGOT
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Model: 1337
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Display: "<gold>My New Hat"
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Description:
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- "<white>Created by me!"
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```
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**Hats have the following options**:
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* `ID` - *The ID of the cosmetic* (in this case `MY_NEW_HAT`)
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* `Material` - *The material the cosmetic model is attached to in your resource pack*
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* `Model` - *The CustomModelData number the cosmetic model is attached to in your resource pack*
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* `Display` - *The display name of the cosmetic in menus*
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* `Description` - *The lore of the cosmetic in menus* |
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