raytrace skill authored by Phillip's avatar Phillip
Mechanic: Raytrace
---------------------
Traces a ray to the target. [This is a premium-only mechanic.]
Traces a ray to the target. **[PREMIUM ONLY]**
Attributes
----------
......@@ -13,7 +13,7 @@ Attributes
| headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
| maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced | 0.2 | |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks (?) | true |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER |
| accuracy | ac, a | spread of the traced ray | 1 |
| verticalnoise | vn | vertical spread of the ray | 0 |
......@@ -29,6 +29,9 @@ Examples
entitySkill=[
- damage{amount=20}
];
headshotSkill=[
- effect:particles{particle=reddust;color=#ff0000}
];
locationSkill=[
- particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
];
......
......