raytrace skill authored by Phillip's avatar Phillip
Mechanic: Raytrace Mechanic: Raytrace
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Traces a ray to the target. [This is a premium-only mechanic.] Traces a ray to the target. **[PREMIUM ONLY]**
Attributes Attributes
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...@@ -13,7 +13,7 @@ Attributes ...@@ -13,7 +13,7 @@ Attributes
| headshotskill | hskill, hs | meta-skill to use when it's a headshot | | | headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
| maxdistance | distance, md, d | max distance to trace | 50 | | maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced | 0.2 | | | raywidth | rw, w | Width of the ray traced | 0.2 | |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks (?) | true | | ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER | | fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER |
| accuracy | ac, a | spread of the traced ray | 1 | | accuracy | ac, a | spread of the traced ray | 1 |
| verticalnoise | vn | vertical spread of the ray | 0 | | verticalnoise | vn | vertical spread of the ray | 0 |
...@@ -29,6 +29,9 @@ Examples ...@@ -29,6 +29,9 @@ Examples
entitySkill=[ entitySkill=[
- damage{amount=20} - damage{amount=20}
]; ];
headshotSkill=[
- effect:particles{particle=reddust;color=#ff0000}
];
locationSkill=[ locationSkill=[
- particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1} - particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
]; ];
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