Update Placeholders authored by Phillip's avatar Phillip
...@@ -91,6 +91,10 @@ These placeholders will return whatever variable has been called. For instance < ...@@ -91,6 +91,10 @@ These placeholders will return whatever variable has been called. For instance <
| <skill.var.\[name\]> | Returns the value of the variable \[name\] on the current skill tree.| | <skill.var.\[name\]> | Returns the value of the variable \[name\] on the current skill tree.|
| <skill.var.damage-amount> | Returns the amount of damage taken in the onDamaged trigger | | <skill.var.damage-amount> | Returns the amount of damage taken in the onDamaged trigger |
| <skill.var.damage-type> | Returns the type of damage taken as specified in a mechanic, aura, etc.| | <skill.var.damage-type> | Returns the type of damage taken as specified in a mechanic, aura, etc.|
| <skill.var.aura-name> | Returns the name of the aura as specified in an aura. |
| <skill.var.aura-charges> | Returns the amount of charges the aura has left. |
| <skill.var.aura-duration | Returns the duration of the aura. |
| <skill.var.aura-stacks | Returns the amount of stacks the aura has. |
**Target Placeholders** **Target Placeholders**
----------------- -----------------
...@@ -109,6 +113,9 @@ These placeholders will return whatever target selector has been used. For insta ...@@ -109,6 +113,9 @@ These placeholders will return whatever target selector has been used. For insta
|<target.l.y.#>|Returns the Y coordinate of the target +- random number between #| |<target.l.y.#>|Returns the Y coordinate of the target +- random number between #|
|<target.l.z>|Returns the Z coordinate of the target| |<target.l.z>|Returns the Z coordinate of the target|
|<target.l.z.#>|Returns the Z coordinate of the target +- random number between #| |<target.l.z.#>|Returns the Z coordinate of the target +- random number between #|
|<target.l.yaw> |Returns the yaw of the target|
|<target.l.pitch> |Returns the pitch of the target|
|<target.block.type> |Returns the block type of the target|
**Trigger Placeholders** **Trigger Placeholders**
These placeholders will return whatever attribute of the entity that caused the skill to happen. For instance `<trigger.name>` combined with an `~onDeath` trigger will return the name of the entity that killed the mob. These placeholders will return whatever attribute of the entity that caused the skill to happen. For instance `<trigger.name>` combined with an `~onDeath` trigger will return the name of the entity that killed the mob.
...@@ -130,6 +137,8 @@ These placeholders will return whatever attribute of the entity that caused the ...@@ -130,6 +137,8 @@ These placeholders will return whatever attribute of the entity that caused the
|<trigger.l.y.#> |Returns the Y coordinate of the entity triggering the skill +- random number between #| |<trigger.l.y.#> |Returns the Y coordinate of the entity triggering the skill +- random number between #|
|<trigger.l.z> |Returns the Z coordinate of the entity triggering the skill| |<trigger.l.z> |Returns the Z coordinate of the entity triggering the skill|
|<trigger.l.z.#> |Returns the Z coordinate of the entity triggering the skill +- random number between #| |<trigger.l.z.#> |Returns the Z coordinate of the entity triggering the skill +- random number between #|
|<trigger.l.yaw> |Returns the yaw of the trigger|
|<trigger.l.pitch> |Returns the pitch of the trigger|
Misc Placeholders Misc Placeholders
...@@ -188,4 +197,4 @@ SaveBossLocation: ...@@ -188,4 +197,4 @@ SaveBossLocation:
``` ```
ZOMBIE: ZOMBIE:
Display: 'ZOMBIE &F- &A<caster.hp>/<caster.mhp>HP &F- &ELv.<caster.level>' Display: 'ZOMBIE &F- &A<caster.hp>/<caster.mhp>HP &F- &ELv.<caster.level>'
``` ```
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