|<caster.damage>|Returns the caster's Attack_Damage attribute value|
|<caster.damage> | Returns the caster's Attack_Damage attribute value|
|<caster.uuid>|Returns the UUID of the caster|
|<caster.uuid> | Returns the UUID of the caster|
|<caster.level>|Returns the level of the caster|
|<caster.level> | Returns the level of the caster|
|<caster.name>|Returns the name of the caster|
|<caster.name> | Returns the name of the caster|
|<caster.hp>|Returns current hp of the caster|
|<caster.hp> | Returns current hp of the caster|
|<caster.mhp>|Returns the max hp of the caster|
|<caster.mhp> | Returns the max hp of the caster|
|<caster.php>|Returns the percent hp of the caster|
|<caster.php> | Returns the percent hp of the caster|
|<caster.thp>|Returns the full number hp of the caster|
|<caster.thp> | Returns the full number hp of the caster|
|<caster.tt.top>|Returns the name of the top threat holder of the caster|
|<caster.tt.top> | Returns the name of the top threat holder of the caster|
|<caster.l.w>|Returns the world name the caster is in|
|<caster.l.w> | Returns the world name the caster is in|
|<caster.l.x>|Returns the X coordinate of the caster|
|<caster.l.x> | Returns the X coordinate of the caster|
|<caster.l.x.#>|Returns the X coordinate of the caster +- random number between #|
|<caster.l.x.#> | Returns the X coordinate of the caster +- random number between #|
|<caster.l.x.double>|Returns the precise X coordinate of the caster|
|<caster.l.x.double> | Returns the precise X coordinate of the caster|
|<caster.l.y>|Returns the Y coordinate of the caster|
|<caster.l.y> | Returns the Y coordinate of the caster|
|<caster.l.y.#>|Returns the Y coordinate of the caster +- random number between #|
|<caster.l.y.#> | Returns the Y coordinate of the caster +- random number between #|
|<caster.l.y.double>|Returns the precise Y coordinate of the caster|
|<caster.l.y.double> | Returns the precise Y coordinate of the caster|
|<caster.l.z>|Returns the Z coordinate of the caster|
|<caster.l.z> | Returns the Z coordinate of the caster|
|<caster.l.z.#>|Returns the Z coordinate of the caster +- random number between #|
|<caster.l.z.#> | Returns the Z coordinate of the caster +- random number between #|
|<caster.l.z.double>|Returns the precise Z coordinate of the caster|
|<caster.l.z.double> | Returns the precise Z coordinate of the caster|
|<caster.l.yaw>|Returns the yaw of the caster|
|<caster.l.yaw> | Returns the yaw of the caster|
|<caster.l.pitch>|Returns the pitch of the caster|
|<caster.l.pitch> | Returns the pitch of the caster|
|<caster.stance>|Returns the current stance of the caster|
|<caster.stance> | Returns the current stance of the caster|
|<caster.owner.name>|Returns the name of the wolf's owner|
|<caster.owner.name> | Returns the name of the wolf's owner|
|<caster.owner.uuid>|Returns the uuid of the wolf's owner|
|<caster.owner.uuid> | Returns the uuid of the wolf's owner|
**Variable Placeholders**
**Variable Placeholders**
-----------------
-----------------
These placeholders will return whatever variable has been called. For instance <caster.var.\[name\]> will return the value of the caster's \[name\] variable.
These placeholders will return whatever variable has been called. For instance <caster.var.\[name\]> will return the value of the caster's \[name\] variable.
| <caster.var.\[name\]>| Returns the value of the variable \[name\] on the caster. |
| <caster.var.\[name\]> | Returns the value of the variable \[name\] on the caster. |
| <skill.var.\[name\]>| Returns the value of the variable \[name\] on the current skill tree.|
| <skill.var.\[name\]> | Returns the value of the variable \[name\] on the current skill tree.|
| <skill.var.damage-amount>| Returns the amount of damage taken in the onDamaged trigger |
| <skill.var.damage-amount> | Returns the amount of damage taken in the onDamaged trigger |
| <skill.var.damage-type>| Returns the type of damage taken as specified in a mechanic, aura, etc.|
| <skill.var.damage-type> | Returns the type of damage taken as specified in a mechanic, aura, etc.|
| <skill.var.aura-name>| Returns the name of the aura as specified in an aura. |
| <skill.var.aura-name> | Returns the name of the aura as specified in an aura. |
| <skill.var.aura-charges>| Returns the amount of charges the aura has left. |
| <skill.var.aura-charges> | Returns the amount of charges the aura has left. |
| <skill.var.aura-duration>| Returns the duration of the aura. |
| <skill.var.aura-duration> | Returns the duration of the aura. |
| <skill.var.aura-stacks>| Returns the amount of stacks the aura has. |
| <skill.var.aura-stacks> | Returns the amount of stacks the aura has. |
| <skill.targets>| Returns the amount of inherited targets |
| <skill.targets> | Returns the amount of inherited targets |
**Target Placeholders**
**Target Placeholders**
-----------------
-----------------
These placeholders will return whatever target selector has been used. For instance <target.name> + @NearestPlayer will return the name of the player closest to the casting mob.
These placeholders will return whatever target selector has been used. For instance <target.name> + @NearestPlayer will return the name of the player closest to the casting mob.