added stopusingitem mechanic authored by Phillip's avatar Phillip
......@@ -142,6 +142,7 @@ are able to target locations as well.
| [Speak][] | Causes the mob to speak in chat, with options for speech bubbles |
| [Spring][] | Creates a temporary spring of liquid at the target |
| [Stun][] | Stuns the target entity |
| [StopUsingItem][] | Stops the targeted entity from using an item |
| [Suicide][] | Causes the caster to die |
| [Summon][] | Summons other mobs at the target |
| [Swap][] | Swaps locations with the target |
......@@ -175,43 +176,43 @@ These skill mechanics have special advanced functions, and most are used
to call other skills. If you specify a target, all other skills called
by these will "inherit" the targets (if applicable).
| Mechanic | Description |
|----------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------|
| **[Skill][]** | Executes a meta-skill. The butter for your bread. |
| [Aura][] | Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
| [CancelEvent][] | Cancel the Event that triggered the current skill-tree. Only works for certain triggers. |
| [Cast][] | "Casts" a meta-skill using various advanced options. |
| [Chain][] | Chains a skill between multiple targets that are near each other. |
| [ChainMissile][] | A missile that chains between entities. **Premium-Only** mechanic! |
| [Delay][] | Delays execution of the current skill list by a set number of ticks. |
| [EndProjectile][] | Terminates the projectile. Only usable in projectile mechanics. |
| [GlobalCooldown][] | Sets the caster's Global Cooldown timer |
| [Missile][] | Fires a homing projectile towards the target. |
| [ModifyProjectile][] | Modifying the projectile / missile / orbital |
| [OnAttack][] | Applies an [aura][] to the target that triggers skills when they attack |
| [OnDamaged][] | Applies an [aura][] to the target that triggers skills when they take damage |
| [OnShoot][] | Applies an [aura][] to the target that triggers skills when they shoot a bow |
| [OnBlockBreak][] | Applies an [aura][] to the target that triggers skills when they break a block |
| [OnBlockPlace][] | Applies an [aura][] to the target that triggers skills when they place a block |
| [OnSwing][] | Applies an [aura][] to the target that triggers skills when they swing / left click |
| [OnInteract][] | Applies an [aura][] to the target that triggers skills when they interact / right click while holding a block or looking at an outlined block (NOT AIR) |
| [OnJump][] | Applies an [aura][] to the target that triggers a skill when they jump (PAPER ONLY MECHANIC) |
| [OnDeath][] | Applies an [aura][] to the target that triggers a skill when they die |
| [Orbital][] | Applies an [aura][] that causes a projectile to orbit around the target |
| [Projectile][] | Fires a highly-customizable projectile towards the target |
| [Shoot][] | Shoots a item-projectile at the target, similar to arrows/eggs/snowballs. |
| [Volley][] | Shoots a volley of projectile-items at the target with various options |
| [SudoSkill][] | Makes the target execute a skill |
| [Switch-Case][] | Acts as a switch/case |
| [RandomSkill][] | Executes a random skill from a list |
| [SetSkillCooldown][] | Sets the given metakill's cooldown to the given value |
| [Totem][] | Creates a static "totem" at a location that can execute other skills |
| [VariableAdd][] | Adds an amount to a numeric variable |
| [VariableMath][] | Performs math on a numeric variable |
| [SetVariable][] | Sets the value of a variable |
| [SetVariableLocation][]| Sets a variable to the target location |
| [VariableUnset][] | Unsets the variable |
| [VariableSubtract][] | Subtracts an amount from a numeric variable |
| Mechanic | Description |
|-------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------|
| **[Skill][]** | Executes a meta-skill. The butter for your bread. |
| [Aura][] | Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
| [CancelEvent][] | Cancel the Event that triggered the current skill-tree. Only works for certain triggers. |
| [Cast][] | "Casts" a meta-skill using various advanced options. |
| [Chain][] | Chains a skill between multiple targets that are near each other. |
| [ChainMissile][] | A missile that chains between entities. **Premium-Only** mechanic! |
| [Delay][] | Delays execution of the current skill list by a set number of ticks. |
| [EndProjectile][] | Terminates the projectile. Only usable in projectile mechanics. |
| [GlobalCooldown][] | Sets the caster's Global Cooldown timer |
| [Missile][] | Fires a homing projectile towards the target. |
| [ModifyProjectile][] | Modifying the projectile / missile / orbital |
| [OnAttack][] | Applies an [aura][] to the target that triggers skills when they attack |
| [OnDamaged][] | Applies an [aura][] to the target that triggers skills when they take damage |
| [OnShoot][] | Applies an [aura][] to the target that triggers skills when they shoot a bow |
| [OnBlockBreak][] | Applies an [aura][] to the target that triggers skills when they break a block |
| [OnBlockPlace][] | Applies an [aura][] to the target that triggers skills when they place a block |
| [OnSwing][] | Applies an [aura][] to the target that triggers skills when they swing / left click |
| [OnInteract][] | Applies an [aura][] to the target that triggers skills when they interact / right click while holding a block or looking at an outlined block (NOT AIR) |
| [OnJump][] | Applies an [aura][] to the target that triggers a skill when they jump (PAPER ONLY MECHANIC) |
| [OnDeath][] | Applies an [aura][] to the target that triggers a skill when they die |
| [Orbital][] | Applies an [aura][] that causes a projectile to orbit around the target |
| [Projectile][] | Fires a highly-customizable projectile towards the target |
| [Shoot][] | Shoots a item-projectile at the target, similar to arrows/eggs/snowballs. |
| [Volley][] | Shoots a volley of projectile-items at the target with various options |
| [SudoSkill][] | Makes the target execute a skill |
| [Switch-Case][] | Acts as a switch/case |
| [RandomSkill][] | Executes a random skill from a list |
| [SetSkillCooldown][] | Sets the given metakill's cooldown to the given value |
| [Totem][] | Creates a static "totem" at a location that can execute other skills |
| [VariableAdd][] | Adds an amount to a numeric variable |
| [VariableMath][] | Performs math on a numeric variable |
| [SetVariable][] | Sets the value of a variable |
| [SetVariableLocation][] | Sets a variable to the target location |
| [VariableUnset][] | Unsets the variable |
| [VariableSubtract][] | Subtracts an amount from a numeric variable |
Universal Attributes
--------------------
......@@ -358,6 +359,7 @@ but not yet ready for use.
[Signal]: /skills/mechanics/signal
[Speak]: /skills/mechanics/speak
[Spring]: /skills/mechanics/spring
[StopUsingItem]: /skills/mechanics/stopusingitem
[Stun]: /skills/mechanics/stun
[Suicide]: /skills/mechanics/suicide
[Summon]: /skills/mechanics/summon
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