| **[Skill][]** | Executes a meta-skill. The butter for your bread. |
| [Aura][] | Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
| [CancelEvent][] | Cancel the Event that triggered the current skill-tree. Only works for certain triggers. |
| [Cast][] | "Casts" a meta-skill using various advanced options. |
| [Chain][] | Chains a skill between multiple targets that are near each other. |
| [ChainMissile][] | A missile that chains between entities. **Premium-Only** mechanic! |
| [Delay][] | Delays execution of the current skill list by a set number of ticks. |
| [GlobalCooldown][] | Sets the caster's Global Cooldown timer |
| [Missile][] | Fires a homing projectile towards the target. |
| [ModifyProjectile][] | Modifying the projectile / missile / orbital |
| [OnAttack][] | Applies an [aura][] to the target that triggers skills when they attack |
| [OnDamaged][] | Applies an [aura][] to the target that triggers skills when they take damage |
| [OnShoot][] | Applies an [aura][] to the target that triggers skills when they shoot a bow |
| [OnBlockBreak][] | Applies an [aura][] to the target that triggers skills when they break a block |
| [OnBlockPlace][] | Applies an [aura][] to the target that triggers skills when they place a block |
| [OnSwing][] | Applies an [aura][] to the target that triggers skills when they swing / left click |
| [OnInteract][] | Applies an [aura][] to the target that triggers skills when they interact / right click while holding a block or looking at an outlined block (NOT AIR) |
| [OnJump][] | Applies an [aura][] to the target that triggers a skill when they jump (PAPER ONLY MECHANIC) |
| [OnDeath][] | Applies an [aura][] to the target that triggers a skill when they die |
| [Orbital][] | Applies an [aura][] that causes a projectile to orbit around the target |
| [Projectile][] | Fires a highly-customizable projectile towards the target |
| [Shoot][] | Shoots a item-projectile at the target, similar to arrows/eggs/snowballs. |
| [Volley][]| Shoots a volley of projectile-items at the target with various options |
| [SudoSkill][]| Makes the target execute a skill |
| [RandomSkill][] | Executes a random skill from a list |
| [Totem][]| Creates a static "totem" at a location that can execute other skills |
| [VariableAdd][] | Adds an amount to a numeric variable |
| [VariableMath][] | Performs math on a numeric variable |
| [SetVariable][] | Sets the value of a variable |
| [VariableUnset][] | Unsets the variable |
| [VariableSubtract][] | Subtracts an amount from a numeric variable |
| **[Skill][]**| Executes a meta-skill. The butter for your bread. |
| [Aura][]| Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
| [CancelEvent][]| Cancel the Event that triggered the current skill-tree. Only works for certain triggers. |
| [Cast][]| "Casts" a meta-skill using various advanced options. |
| [Chain][]| Chains a skill between multiple targets that are near each other. |
| [ChainMissile][]| A missile that chains between entities. **Premium-Only** mechanic! |
| [Delay][]| Delays execution of the current skill list by a set number of ticks. |
| [GlobalCooldown][]| Sets the caster's Global Cooldown timer |
| [Missile][]| Fires a homing projectile towards the target. |
| [ModifyProjectile][] | Modifying the projectile / missile / orbital |
| [OnAttack][]| Applies an [aura][] to the target that triggers skills when they attack |
| [OnDamaged][]| Applies an [aura][] to the target that triggers skills when they take damage |
| [OnShoot][]| Applies an [aura][] to the target that triggers skills when they shoot a bow |
| [OnBlockBreak][]| Applies an [aura][] to the target that triggers skills when they break a block |
| [OnBlockPlace][]| Applies an [aura][] to the target that triggers skills when they place a block |
| [OnSwing][]| Applies an [aura][] to the target that triggers skills when they swing / left click |
| [OnInteract][]| Applies an [aura][] to the target that triggers skills when they interact / right click while holding a block or looking at an outlined block (NOT AIR) |
| [OnJump][]| Applies an [aura][] to the target that triggers a skill when they jump (PAPER ONLY MECHANIC) |
| [OnDeath][]| Applies an [aura][] to the target that triggers a skill when they die |
| [Orbital][]| Applies an [aura][] that causes a projectile to orbit around the target |
| [Projectile][]| Fires a highly-customizable projectile towards the target |
| [Shoot][]| Shoots a item-projectile at the target, similar to arrows/eggs/snowballs. |
| [Volley][] | Shoots a volley of projectile-items at the target with various options |
| [SudoSkill][] | Makes the target execute a skill |
| [RandomSkill][] | Executes a random skill from a list |
| [Totem][] | Creates a static "totem" at a location that can execute other skills |
| [VariableAdd][] | Adds an amount to a numeric variable |
| [VariableMath][] | Performs math on a numeric variable |
| [SetVariable][] | Sets the value of a variable |
| [VariableUnset][] | Unsets the variable |
| [VariableSubtract][] | Subtracts an amount from a numeric variable |
Universal Attributes
--------------------
The following attributes are applicable to all mechanics.