Emitter attribute authored by Brickgard's avatar Brickgard
......@@ -10,6 +10,7 @@ Plays a sound from either the vanilla game or a resource pack at the targeted en
| volume | v | The volume of the sound. | 1.0 |
| radius | r | The radius in which the sound will be heard | `volume`*16 |
| soundcategory | category, sc | The category at which the sound is played, useful for resourcepacks | MASTER<!--type:SoundCategory-->|
| emitter | em | Anchor sound playback dynamically to an entity, rather than a static location | |
| audience | | The [audience] of the effect | world<!--type:Audience--> |
### SoundCategory Attribute
......@@ -20,7 +21,17 @@ The “volume” attribute, while above the value of "1", doesn't define the per
The formula for this is v * 16 = maxvolume distance. For example if you use “1” for the volume attribute, the sound can be heard at maximum volume in a radius of 16 blocks around the source. If you used “20” however, the sound can be heard at maximum volume in a 320 block radius! (20 * 16)
While the value is between 0 and 1, the sound is still played in a 16 blocks radius, but with diminished volume, with 0.1 being 10% of normal volume, 0.4 being 40% of normal volume and so on
While the value is between 0 and 1, the sound is still played in a 16 blocks radius, but with diminished volume, with 0.1 being 10% of normal volume, 0.4 being 40% of normal volume and so on.
### Emitter Attribute
If an emitter is set, sound playback will occur dynamically from the emitter-entity's location rather than a set location.
| Emitter | Description |
|---------|-------------|
| CASTER | The entity that has called the mechanic |
| TARGET | The target entity of the mechanic |
| BOTH | Plays twice, on both the caster and target |
| AUDIENCE| Inherits the [audience] of the mechanic as the emitter(s) |
## Examples
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