@@ -43,21 +43,34 @@ for the affected attributes in the mob configuration.
...
@@ -43,21 +43,34 @@ for the affected attributes in the mob configuration.
# World Scaling
# World Scaling
Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this:
Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings located in `/MythicMobs/config/config-mobs.yml`. Setting it up is simple. By default the section for scaling in your config-mobs.yml should look something like this:
```yaml
```yaml
Scaling:
MobLeveling:
Default:
# Used to scale a mob's attributes as they level up
Enabled:false
ScalingEquations:
ScaleVanillaMobs:false
Health:V * ((1.05)^(L-1))
PerBlocksFromSpawn:500
Damage:V * ((1.05)^(L-1))
world2:
# Alternate legacy method of scaling mobs attributes
Enabled:false
DefaultLevelModifiers:
PerBlocksFromSpawn:250
Health:0.1
world2_nether:
Armor:0
Enabled:false
Damage:0
PerBlocksFromSpawn:150
KnockbackResistance:0
Power:0
# Per-world scaling options
WorldScaling:
Default:
Enabled:true
ScaleVanillaMobs:true
PerBlocksFromSpawn:250
world2:
Enabled:true
PerBlocksFromSpawn:250
world2_nether:
Enabled:false
PerBlocksFromSpawn:100
```
```
The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawnmed mobs would look something like this:
The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawned mobs would look something like this:
- Level 0 in the white area (0-249 blocks from spawn).
- Level 0 in the white area (0-249 blocks from spawn).
- Level 1 in the tan area (250-499 blocks distance).
- Level 1 in the tan area (250-499 blocks distance).