... | ... | @@ -21,6 +21,7 @@ Model type mechanics control specific models used by an entity. |
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| [DefaultState][] | Configure the default state of a model |
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| [LockModelHead][] | Lock the pitch or yaw of a model |
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| [RemapModel][] | Remap a model using bones from another model |
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| [RenderInit][] | Shows a model to the players, if `initrender` was used |
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| [StateToggle][] | Toggle a state between playing and not playing on a model |
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| [SubModel][] | Forcefully create new bones on a model |
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| [SwapEntity][] | Swap the owner of a model |
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... | ... | @@ -81,6 +82,7 @@ Hitbox type mechanics allows finer control on how sub-hitbox should react to att |
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[DefaultState]: MythicMobs/mechanics/model/DefaultState
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[LockModelHead]: MythicMobs/mechanics/model/LockModelHead
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[RemapModel]: MythicMobs/mechanics/model/RemapModel
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[RenderInit]: MythicMobs/mechanics/model/RenderInit
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[StateToggle]: MythicMobs/mechanics/model/StateToggle
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[SubModel]: MythicMobs/mechanics/model/SubModel
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[SwapEntity]: MythicMobs/mechanics/model/SwapEntity
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