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Conditions allow for bars or their modules to be hidden if they do not meet the criteria that is set. This feature was added in version 1.5.2. Previous versions had a system which used bar options to hide bars which is now removed. Old removed options will be automatically converted to the new conditions format.
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Conditions allow for bars or their modules to be hidden if they do not meet the criteria that is set. This feature was added in version 1.5.2. Previous versions had a system which used bar options to hide bars which is now removed. Old removed options will be automatically converted to the new conditions format.
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Each condition has a default parameter named `match` with the aliases `m, default, d`. This value is a boolean and defaulted to be true.
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## Config Examples
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## Config Examples
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In this example the entire bar will be hidden if the condition is not met. The condition will hide the bar if the player is in creative or spectator mode.
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In this example the entire bar will be hidden if the condition is not met. The condition will hide the bar if the player is in creative or spectator mode.
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## Conditions
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## Conditions
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### Default Parameters
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### Default Parameters
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These parameters are included in every condition.
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These parameters are included in **every** condition.
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| Parameter | Aliases | Description | Type | Default Value |
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| Parameter | Aliases | Description | Type | Default Value |
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| ------ | ------ | ------ | ------ | ------ |
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| ------ | ------ | ------ | ------ | ------ |
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| `match` | `m, default, d` | The operation to compare the `value` parameter to the bar's coefficient. | Boolean | `true` |
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| `match` | `m, default, d` | What the condition will match to. This condition `gamemode{gm=creative;m=true}` will be true if the player is in creative, while this condition `gamemode{gm=creative;m=false}` will be false. | Boolean | `true` |
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| Conditions | Description |
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| Conditions | Description |
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| ------ | ----------- |
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| ------ | ----------- |
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... | | ... | |