Update Changelogs authored by Ashijin's avatar Ashijin
......@@ -4,14 +4,22 @@
Highlights
----------
- Custom blocks now usable in all MM mechanics and conditions
- Display entity furniture
Furniture
---------
### Display Entities (1.19.4+)
- Added support for DisplayEntity furniture with Furniture.Type option
- All display options are also usable in furniture states
```
Furniture:
Type: DISPLAY
Scale: 0.5,0.5,0.5 (size of the model, defaults to 0.5 to match itemframe sizing)
Transform: [FIXED/HEAD/GROUND/GUI/LEFT_HAND/RIGHT_HAND, defaults to FIXED]
Billboard: [FIXED/CENTER/VERTICAL/HORIZONTAL]
Brightness: [brightness]
InterpolationDelay: [delay before beginning interpolation]
InterpolationDuration: [seconds to interpolate scaling over]
```
Type will default to DISPLAY on 1.19.4+ and ITEM_FRAME on earlier versions. DISPLAY should be backwards compatible with the default options.
......@@ -30,6 +38,17 @@ Chair:
```
Defaults to 1x1 if the furniture has no barriers, or 0 if it does.
### Timer Skills
- Furniture can now use timer skills
Mechanics
---------
### NEW: RemoveFurniture
- Removes the furniture that called the mechanic
### NEW: RemoveFurnitureAt
- Removes a furniture at the target location
Triggers
--------
- Added ~onPressF:HAND and ~onPressF:OFFHAND
......@@ -43,6 +62,10 @@ Bug Fixes/Other
- Fixed NPE in custom block loading with latest MM
- Fixed obscure dupe involving giving items from console
- Fixed several other potential dupe glitches
- Fixed rotating furniture not preserving the furniture's state
- Fixed `Furniture.CanRotate: false` not working
- Fixed onSwing not triggering when you hit something
-
1.5.0
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