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Update Changelogs
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May 23, 2023
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Ashijin
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Changelogs.md
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Highlights
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Custom blocks now usable in all MM mechanics and conditions
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Display entity furniture
Furniture
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### Display Entities (1.19.4+)
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Added support for DisplayEntity furniture with Furniture.Type option
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All display options are also usable in furniture states
```
Furniture:
Type: DISPLAY
Scale: 0.5,0.5,0.5 (size of the model, defaults to 0.5 to match itemframe sizing)
Transform: [FIXED/HEAD/GROUND/GUI/LEFT_HAND/RIGHT_HAND, defaults to FIXED]
Billboard: [FIXED/CENTER/VERTICAL/HORIZONTAL]
Brightness: [brightness]
InterpolationDelay: [delay before beginning interpolation]
InterpolationDuration: [seconds to interpolate scaling over]
```
Type will default to DISPLAY on 1.19.4+ and ITEM_FRAME on earlier versions. DISPLAY should be backwards compatible with the default options.
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```
Defaults to 1x1 if the furniture has no barriers, or 0 if it does.
### Timer Skills
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Furniture can now use timer skills
Mechanics
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### NEW: RemoveFurniture
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Removes the furniture that called the mechanic
### NEW: RemoveFurnitureAt
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Removes a furniture at the target location
Triggers
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Added ~onPressF:HAND and ~onPressF:OFFHAND
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Fixed NPE in custom block loading with latest MM
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Fixed obscure dupe involving giving items from console
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Fixed several other potential dupe glitches
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Fixed rotating furniture not preserving the furniture's state
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Fixed
`Furniture.CanRotate: false`
not working
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Fixed onSwing not triggering when you hit something
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1.
5.0
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