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Added info for nametag bone in model mechanic.
authored
Sep 14, 2023
by
Dante
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Mechanics:-Model.md
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@@ -8,7 +8,7 @@ Apply the model to the target entity.
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@@ -8,7 +8,7 @@ Apply the model to the target entity.
| killowner | ko | Remove: Should the base entity be killed | true |
| killowner | ko | Remove: Should the base entity be killed | true |
| invisible | i, invis | Should the base entity be invisible | true |
| invisible | i, invis | Should the base entity be invisible | true |
| damagetint | d, tint | Should the model flash red when damaged | true |
| damagetint | d, tint | Should the model flash red when damaged | true |
| nametag | n, name | The tag bone used to display the name
| |
| nametag | n, name | The tag bone used to display the name
. Do not include the "tag_" prefix.
| |
| drive | | Can this model be driven | false |
| drive | | Can this model be driven | false |
| ride | | Can this model have passengers | false |
| ride | | Can this model have passengers | false |
| mode | | What animation mode should it use | Config default |
| mode | | What animation mode should it use | Config default |
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