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[< Back to mechanic page](/Skills/Mechanics#vfx-mechanics)
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[< Back to mechanic page](/Skills/Mechanics#vfx-mechanics)
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## Description
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## Description
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Assign or remove a VFX from an entity or a projectile.
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Assign or remove a VFX from an entity or a projectile.
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The VFX will automatically be spawned and move with the target.
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The VFX will automatically be spawned and move with the target.
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Similarly, the VFX will despawn when the target is removed.
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Similarly, the VFX will despawn when the target is removed.
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## Attributes
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## Attributes
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| Attribute | Aliases | Description | Type | Default |
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| Attribute | Aliases | Description | Type | Default |
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|-----------|---------------|-------------------------------------------------------------------------------------------|---------|---------|
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|-----------|---------------|-------------------------------------------------------------------------------------------|---------|---------|
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... | @@ -18,15 +18,14 @@ Similarly, the VFX will despawn when the target is removed. |
... | @@ -18,15 +18,14 @@ Similarly, the VFX will despawn when the target is removed. |
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| enchant | en | Whether the vfx should be enchanted | Boolean | False |
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| enchant | en | Whether the vfx should be enchanted | Boolean | False |
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| bvisible | bv | Is the base entity visible by default.<br/>Has no effect when the target is a projectile. | Boolean | true |
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| bvisible | bv | Is the base entity visible by default.<br/>Has no effect when the target is a projectile. | Boolean | true |
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Examples
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--------
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## Examples
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#### Applying VFX to a projectile:
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#### Applying VFX to a projectile:
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This will spawn a projectile using the `fire_bolt` bone model from `weapon_vfx` model blueprint.
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This will spawn a projectile using the `fire_bolt` bone model from `weapon_vfx` model blueprint.
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```yaml
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```yaml
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Skills:
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Skills:
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- projectile{v=20;i=1;hR=0.25;vR=0.25;hnp=true;
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- projectile{v=20;i=1;hR=0.25;vR=0.25;hnp=true;
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oS=[
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oS=[
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- vfx{mid=weapon_vfx;pid=fire_bolt}
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- vfx{mid=weapon_vfx;pid=fire_bolt}
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... | | ... | |