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[< Back to mechanic page](/Skills/Mechanics#vfx-mechanics)
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[< Back to mechanic page](/Skills/Mechanics#vfx-mechanics)
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Mechanic: VFX
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## Description
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===============
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Assign or remove a VFX from an entity or a projectile.
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Assign or remove a VFX from an entity or a projectile.
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The VFX will automatically be spawned and move with the target.
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The VFX will automatically be spawned and move with the target.
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Similarly, the VFX will despawn when the target is removed.
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Similarly, the VFX will despawn when the target is removed.
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Attributes
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## Attributes
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----------
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| Attribute | Aliases | Description | Type | Default |
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| Attribute | Aliases | Description | Type | Default |
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|-----------|---------------|-------------------------------------------------------------------------------------------|---------|---------|
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|-----------|---------------|-------------------------------------------------------------------------------------------|---------|---------|
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| modelid | m, mid, model | Model of the VFX | String | |
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| modelid | m, mid, model | Model of the VFX | String | |
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... | @@ -18,6 +15,7 @@ Attributes |
... | @@ -18,6 +15,7 @@ Attributes |
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| radius | rad | Visible radius of the VFX.<br/>Values less than or equal to 0 will not be read | Integer | 0 |
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| radius | rad | Visible radius of the VFX.<br/>Values less than or equal to 0 will not be read | Integer | 0 |
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| color | c | Default color of the VFX in hex | Color | FFFFFF |
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| color | c | Default color of the VFX in hex | Color | FFFFFF |
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| visible | v | Is the VFX visible by default | Boolean | true |
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| visible | v | Is the VFX visible by default | Boolean | true |
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| enchant | en | Whether the vfx should be enchanted | Boolean | False |
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| bvisible | bv | Is the base entity visible by default.<br/>Has no effect when the target is a projectile. | Boolean | true |
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| bvisible | bv | Is the base entity visible by default.<br/>Has no effect when the target is a projectile. | Boolean | true |
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Examples
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Examples
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