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[< Back to mechanic page](/Skills/Mechanics)
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## Description
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Color the entire model or a specific bone.
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## Attributes
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| Attribute | Aliases | Description | Type | Default |
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|------------|------------------|------------------------------------------------------------------|---------|--------------------------------------|
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| modelid | m, mid, model | Targeted model | String | |
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| partid | p, pid, part | Targeted rendering bone.<br/>If not set, color the entire model. | String | |
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| damagetint | d, dmg, damage | Is this mechanic used to change the damage tint | Boolean | false |
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| color | c | The color in hex | Color | FFFFFF or FF6666 (damagetint = true) |
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| exactmatch | em, exact, match | Should the part match the `partid` completely | Boolean | true |
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## Examples
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With this, we are tinting the `leg_left` bone blue when the mob spawns.
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```yaml
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Skills:
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- model{m=MiniSoldier} @self ~onSpawn
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- tint{m=MiniSoldier;p=leg_left;c=3986FE} @self ~onSpawn
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```
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This example will tint the full model Blue when it spawns, all we have to do is leave the p attribute out.
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```yaml
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Skills:
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- model{m=MiniSoldier} @self ~onSpawn
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- tint{m=MiniSoldier;c=3986FE} @self ~onSpawn
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```
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## Aliases
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- [x] color |
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\ No newline at end of file |