| modelid | m, mid, model | Targeted model | String | |
| type | t | Default state type (check config section `Default-Animations`) | StateType | |
| state | s | The animation used when the default state is played | String | Last Value |
| lerpin | li | Transition tick when the animation starts | Integer | Last Value |
| lerpout | lo | Transition tick when the animation ends | Integer | Last Value |
| speed | sp | Speed multiplier of the state | Double | Last Value |
## Examples
In this example, you can see how the defaultstate mechanic can be used to apply temporary states to the mob. In this instance, a "running" state is used