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Updated RenderInit
authored
Sep 17, 2023
by
Ticxo
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MythicMobs/mechanics/model/RenderInit.md
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## Description
[
< Back to mechanic page
](
../../Model-Mechanics
)
Shows a model to the players, if the model was previously applied on the Modeled Entity by setting the
`initrender`
attribute to
`true`
Mechanic: RenderInit
===============
Alias: RendererInit
---------------
Shows a model to the players, if the model was previously applied on the Modeled Entity by setting the
`initrender`
attribute to
`false`
.
Attributes
----------
## Attributes
| Attribute | Aliases | Description | Type | Default |
| Attribute | Aliases | Description | Type | Default |
|-----------------|--------------------------|--------------------------------------------------------------------------------------------|---------|---------|
|-----------|---------------|----------------------|--------|---------|
| modelid | mode, mid, m | The model id to show | String | |
| modelid | m, mid, model | The model id to show | String | |
Examples
--------
#### Showing a model:
This will apply a model on entity spawn, but will not display to the players, allowing
you to customize the model and ensuring that the changes are applied when shown to players.
## Examples
```
yaml
```
yaml
Skills
:
Skills
:
-
model{mid=testmodel;initrender=true} @self
-
model{mid=testmodel;initrender=false} @self ~onSpawn
-
[
your mechanics here
]
# Customize the model further
-
renderinit{mid=testmodel} @self
-
tint{mid=testmodel;color=ff0000} @self ~onSpawn
-
enchant{mid=test} @self ~onSpawn
# Finally, show the model
-
renderinit{mid=testmodel} @self ~onSpawn
```
```
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## Aliases
-
[x] rendererinit
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