| hitboxscale | | Collision hitbox scale of the model<br/>**Caution: Large hitboxes might cause server lag** | Double | scale |
| hitboxscale | | Collision hitbox scale of the model<br/>**Caution: Large hitboxes might cause server lag** | Double | scale |
| usestatemachine | usm, state, statemachine | Use the new animation system<br/>**Highly recommended to switch to this system** | Boolean | false |
| usestatemachine | usm, state, statemachine | Use the new animation system<br/>**Highly recommended to switch to this system** | Boolean | false |
| initrender | init | Whether the model should immediately be shown to players. If false, this allows you to further customize your model before showing with [RenderInit][] | Boolean | true |
| initrender | init | Whether the model should immediately be shown to players. If false, this allows you to further customize your model before showing with [RenderInit][] | Boolean | true |
| showhitbox | | Should the model's hitbox be visible.<br>If hidden, the player can no longer interact with the model. | Boolean | true |
| showshadow | | Should the shadow be visible | Boolean | true |