Many mechanics authored by Ticxo's avatar Ticxo
But missing examples
...@@ -7,34 +7,34 @@ Add or remove a model from the targeted entity. ...@@ -7,34 +7,34 @@ Add or remove a model from the targeted entity.
Attributes Attributes
---------- ----------
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Type | Default |
|-----------|---------------|------------------------------------------|---------| |-----------|---------------|------------------------------------------|---------|---------|
| modelid | m, mid, model | The model id of the model | | | modelid | m, mid, model | The model id of the model | String | |
| remove | r | Is this mechanic used for removing model | false | | remove | r | Is this mechanic used for removing model | Boolean | false |
#### When remove = false #### When remove = false
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Type | Default |
|-----------------|--------------------------|--------------------------------------------------------------------------------------------|---------| |-----------------|--------------------------|--------------------------------------------------------------------------------------------|---------|---------|
| hitbox | h | Should the model override the hitbox | true | | hitbox | h | Should the model override the hitbox | Boolean | true |
| invisible | i, invis | Should the base entity be invisible | true | | invisible | i, invis | Should the base entity be invisible | Boolean | true |
| damagetint | d, tint | Should the model flash red when damaged | true | | damagetint | d, tint | Should the model flash red when damaged | Boolean | true |
| nametag | n, name | The tag bone used to display the name | | | nametag | n, name | The tag bone used to display the name | String | |
| drive | | Can this model be driven | false | | drive | | Can this model be driven | Boolean | false |
| ride | | Can this model have passengers | false | | ride | | Can this model have passengers | Boolean | false |
| lockpitch | lp, lpitch | Should the model's pitch be locked | false | | lockpitch | lp, lpitch | Should the model's pitch be locked | Boolean | false |
| lockyaw | ly, lyaw | Should the model's yaw be locked | false | | lockyaw | ly, lyaw | Should the model's yaw be locked | Boolean | false |
| step | s | The step height of the model | 0.5 | | step | s | The step height of the model | Double | 0.5 |
| radius | rad | Visible radius of the model.<br/>Values less than or equal to 0 will not be read | 0 | | radius | rad | Visible radius of the model.<br/>Values less than or equal to 0 will not be read | Integer | 0 |
| scale | | Scale of the model | 1 | | scale | | Scale of the model | Double | 1 |
| hitboxscale | | Collision hitbox scale of the model<br/>**Caution: Large hitboxes might cause server lag** | scale | | hitboxscale | | Collision hitbox scale of the model<br/>**Caution: Large hitboxes might cause server lag** | Double | scale |
| usestatemachine | usm, state, statemachine | Use the new animation system<br/>**Highly recommended to switch to this system** | false | | usestatemachine | usm, state, statemachine | Use the new animation system<br/>**Highly recommended to switch to this system** | Boolean | false |
#### When remove = true #### When remove = true
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Type | Default |
|-----------|---------|----------------------------------|---------| |-----------|---------|----------------------------------|---------|---------|
| killowner | ko | Should the base entity be killed | false | | killowner | ko | Should the base entity be killed | Boolean | false |
Examples Examples
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