@@ -14,3 +14,29 @@ Use the generated resource pack, located in the plugin's folder.
...
@@ -14,3 +14,29 @@ Use the generated resource pack, located in the plugin's folder.
### Model using parts of a different model
### Model using parts of a different model
Update the resource pack.
Update the resource pack.
### I want my Modeled Entity to perform a custom attack animation
While you could play a state with a onAttack trigger, there will be no delay between the start of the attack animation and the damage itself, so a different solution is required.
A popular and effective method is to:
- Cancel the attack event
- Play the state
- Delay the execution of the skilltree
- Deal Damage
And this is usually done via the use, in some form, of the following base metaskill: