Update orbital authored by Lxlp's avatar Lxlp
...@@ -14,14 +14,8 @@ Added projectile bullets to Orbital in MM 4.11. See how to use them on the [proj ...@@ -14,14 +14,8 @@ Added projectile bullets to Orbital in MM 4.11. See how to use them on the [proj
## Attributes ## Attributes
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| onStart | oS | Meta-Skill executed when the orbital first starts | |
| onTick | oT | Meta-Skill executed every [interval] ticks at the orbital's origin location | |
| onHit | oH, onhitskill | Meta-Skill executed when the projectile hits something. Targets hit are inherited by the meta-skill | | | onHit | oH, onhitskill | Meta-Skill executed when the projectile hits something. Targets hit are inherited by the meta-skill | |
| onEnd | oE | Meta-Skill executed when the projectile ends | |
| auraName | buffName, debuffName | Optional name, required to use associated mechanics & conditions that reference a specific aura, and to make the aura be able to stack | | | auraName | buffName, debuffName | Optional name, required to use associated mechanics & conditions that reference a specific aura, and to make the aura be able to stack | |
| charges | c | If set, the orbital will stop after firing this many times | |
| duration | d | The max duration (in ticks) the orbital will persist | 100 |
| interval | i | How often (in ticks) the orbital updates its position | 1 |
| radius | r | The radius of the orbit around the target | 4 | | radius | r | The radius of the orbit around the target | 4 |
| hitRadius | hr | The radius around the orbital in which targets can be hit | 1 | | hitRadius | hr | The radius around the orbital in which targets can be hit | 1 |
| verticalHitRadius | vhr, vr | The y component of the hitradius | `hitradius` | | verticalHitRadius | vhr, vr | The y component of the hitradius | `hitradius` |
...@@ -42,13 +36,6 @@ Added projectile bullets to Orbital in MM 4.11. See how to use them on the [proj ...@@ -42,13 +36,6 @@ Added projectile bullets to Orbital in MM 4.11. See how to use them on the [proj
| hitPlayers | hp | Whether can hit players | true | | hitPlayers | hp | Whether can hit players | true |
| hitNonPlayers | hnp| Whether can hit non players | false | | hitNonPlayers | hnp| Whether can hit non players | false |
| hitSelf | hs | Whether can hit caster | false | | hitSelf | hs | Whether can hit caster | false |
| cancelOnGiveDamage | cogd | Whether end after given damage to other entities | false |
| cancelOnTakeDamage | cotd | Whether end after taken damage from other entities | false |
| cancelOnDeath | cod| Whether end after caster death | true |
| cancelOnTeleport | cot| Whether end after caster teleported | false |
| cancelOnChangeWorld | cocw | Whether end after caster join other world | false |
| cancelOnSkillUse | cosu | Whether end after caster spell a skill | false |
| cancelOnQuit | coq | Whether end after caster quit | true |
| hugsurface | hs | Whether or not the orbital should move along the ground | false | | hugsurface | hs | Whether or not the orbital should move along the ground | false |
| hugliquid | hugwater, huglava | Whether using `hugSurface` will also make the orbital move on top of liquids | false | | hugliquid | hugwater, huglava | Whether using `hugSurface` will also make the orbital move on top of liquids | false |
| heightfromsurface | hfs | How high above the surface the orbital should glide if `HugSurface` is set to `true` | 0.5 | | heightfromsurface | hfs | How high above the surface the orbital should glide if `HugSurface` is set to `true` | 0.5 |
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