Update 5.8.x_changelogs authored by Ashijin's avatar Ashijin
# 5.8.2
## Bug Fixes / Other
- Optimized Packet Entities
- Optimized Projectiles
- TargetSelf will now ignore all other filters
- Removed some minor error logging
- Fixed ENO including caster regardless of condition when targetself = true
- Fixed HitTargeter on projectiles
- Fixed some custom AI goals not loading since a few updates ago
- Fixed some issues with the item matcher and associated mechanics
- Fixed particles throwing errors on 1.20.X versions
- Fixed ClassCastException in item tool rules
- Fixed MountTarget mechanic being broken on newer versions
- Fixed NPE in StatExecutor
- Fixed threat tables tracking threat even if damage was cancelled
- Fixed threat not using final damage amounts after stats, damage modifiers, etc
- Fixed FancyDrops damage tracking not tracking projectile or skill damage
- Fixed FancyDrops not using final damage amount after stats, damage modifiers, etc when calculating contributions
- Fixed FancyDrops damage calculations and leaderboards taking cancelled damage into account
- Fixed case where death leaderboards wouldn't show for all players involved
- Fixed terminated reference always being cloned
- Fixed varequal and varrange not using skill meta
- Fixed stat not using base value on startup
- Fixed varinRange condition not being able to reference skill variables as a TargetCondition
- Fixed NPE in @ThreatTablePlayers targeter
# 5.8.1
General
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- Added missing particles `infested`, `block_crumble`, `trail`
- Added missing vanilla attributes as stats:
- BLOCK_BREAK_SPEED
- BLOCK_INTERACTION_RANGE
- ENTITY_INTERACTION_RANGE
- Added `then=` skill option to `dropItem` mechanic
- Added `then=` skill option to `remove` mechanic
- Added Placeholder support for `radius` in `MobsInRadiusTargeter`
- Allow message mechanic to be used without target
Bug Fixes / Other
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- Optimizations for menus
- Refactor & cleanup Template System
- Removed some stray debugging
- Fixed lifesteal stat being backwards
- Fixed some issues with health regen stat
- Fixed ConcurrentModificationException in SkillMechanic
- Fixed some bugs with templates
- Fixed branched metaskills being canceled with terminable
- Fixed projectile rotations during the first tick for the shoot mechanic
- Fixed metadata deep clone not cloning targets by value
- Fixed console spam about magic values
# 5.8.0
**`Note: This update includes various optimizations, new mechanics, improvements, bug fixes, and additional API features. Please report any issues you find by opening an Issue or letting us know in the appropriate Discord channel.`**
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