added clarification regarding how distance-based sorting works based on the mechanic's origin authored by Lxlp's avatar Lxlp
...@@ -342,7 +342,7 @@ This is done with the attributes: ...@@ -342,7 +342,7 @@ This is done with the attributes:
| Attribute <!-- ETA --> | Aliases | Description | Default | | Attribute <!-- ETA --> | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| sort | sortby | How to sort the targeted entities/locations |<!--type:NONE,RANDOM,NEAREST,FURTHEST,HIGHEST_HEALTH,LOWEST_HEALTH,HIGHEST_THREAT,LOWEST_THREAT-->| | sort | sortby | How to sort the targeted entities/locations. Distance-based sorts are made against the mechanic's origin |<!--type:NONE,RANDOM,NEAREST,FURTHEST,HIGHEST_HEALTH,LOWEST_HEALTH,HIGHEST_THREAT,LOWEST_THREAT-->|
| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0| | skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0| | limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|
...@@ -358,8 +358,8 @@ Currently, sort can have the following values: ...@@ -358,8 +358,8 @@ Currently, sort can have the following values:
**General sorters:** **General sorters:**
- NONE *(usually sorts by how long the entity has existed)* - NONE *(usually sorts by how long the entity has existed)*
- RANDOM - RANDOM
- NEAREST - NEAREST *(to the origin of the mechanic)*
- FURTHEST - FURTHEST *(from the origin of the mechanic)*
**Entity Only Sorters** **Entity Only Sorters**
- HIGHEST_HEALTH - HIGHEST_HEALTH
...@@ -386,7 +386,7 @@ GiveRewards: ...@@ -386,7 +386,7 @@ GiveRewards:
<details><summary></summary> <details><summary></summary>
| Attribute LTA | Aliases | Description | Default | | Attribute LTA | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| sort | sortby | How to sort the targeted entities/locations |<!--type:NONE,RANDOM,NEAREST,FURTHEST-->| | sort | sortby | How to sort the targeted entities/locations. Distance-based sorts are made against the mechanic's origin |<!--type:NONE,RANDOM,NEAREST,FURTHEST-->|
| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0| | skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0| | limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|
</details> </details>
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