| Xoffset | xo, x | Centers the offset on the x axis |
| Yoffset | yo, y | Centers the offset on the y axis |
| Zoffset | zo, z | Centers the offset on the z axis |
| ForwardOffset | foffset, fo | Centers forward and backward offset, based on the caster's viewing angle |
| SideOffset | soffset, so | Centers left and right offset, based on the caster's viewing angle |
| Rotatex | rotx | Rotation on the x axis |
| Rotatey | roty | Rotation on the y axis |
| Rotatez | rotz | Rotation on the z axis |
| Coordinatex | cx | Sets the x axis coordinate |
| Coordinatey | cy | Sets the y axis coordinate |
| Coordinatez | cz | Sets the z axis coordinate |
| BlockTypes | blocktype | Only targets selected block types. Multiple blocks can be listed by separating them using a `,` |
| BlockIgnores | blockignore | Excludes selected block types from the targeter. Multiple blocks can be listed by separating them using a `,` |
| CoordinateYaw | cyaw | Sets the yaw value |
| CoordinatePitch | cpitch | Sets the pitch value |
| blockCentered | | Boolean value. If set to true, the center of the block at the target location will be targeted, instead of the target location itself |
| ignoretranslucent | it | Boolean value. If set to true, no translucent blocks will be targeted |
### Single-Location Targeters
| Targeter | Shorthand | Description |
...
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@@ -163,6 +139,38 @@ Some meta-targeters also allow the mechanic to be casted "fromOrigin". This will
| @BlocksNearOrigin{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} | @BNO | Targets all blocks in a radius around the inherited target. |
| @[**BlockVein**](/Skills/Targeters/BlockVein){blocktype=#;limit=#} | @vein<br>@bv | Target all adjancent blocks that match the blocktype, starting from the origin of the skill. |
# Common Attributes
There are some common attributes that can be used in most of the Targeters, depending on the targeter's returned value
| Xoffset | xo, x | Centers the offset on the x axis |
| Yoffset | yo, y | Centers the offset on the y axis |
| Zoffset | zo, z | Centers the offset on the z axis |
| ForwardOffset | foffset, fo | Centers forward and backward offset, based on the caster's viewing angle |
| SideOffset | soffset, so | Centers left and right offset, based on the caster's viewing angle |
| Rotatex | rotx | Rotation on the x axis |
| Rotatey | roty | Rotation on the y axis |
| Rotatez | rotz | Rotation on the z axis |
| Coordinatex | cx | Sets the x axis coordinate |
| Coordinatey | cy | Sets the y axis coordinate |
| Coordinatez | cz | Sets the z axis coordinate |
| BlockTypes | blocktype | Only targets selected block types. Multiple blocks can be listed by separating them using a `,` |
| BlockIgnores | blockignore | Excludes selected block types from the targeter. Multiple blocks can be listed by separating them using a `,` |
| CoordinateYaw | cyaw | Sets the yaw value |
| CoordinatePitch | cpitch | Sets the pitch value |
| blockCentered | | Boolean value. If set to true, the center of the block at the target location will be targeted, instead of the target location itself |
| ignoretranslucent | it | Boolean value. If set to true, no translucent blocks will be targeted |