| @LivingInCone{a=90.0;r=16.0;rot=0.0} | @EIC{} | Targets all living entities in cone with angle a and length of r with rotation rot relative to direction |
| @LivingInWorld | @EIW | Targets all living entities in casters world |
| @LivingEntitiesInRadius{r=#} | | Targets all entities in the given radius |
| @PlayersInRadius{r=#} | @PIR{r=#} | Targets all players in the given radius |
| @MobsInRadius{r=#;types=X,X,X} | @MIR{r=#;t=X,X,X} | Targets all mobs of the given type in a radius |
| @EntitiesInRadius{r=#;types=X,X,X} | @EIR{r=#;t=X,X,X} | Targets all entities in the given radius (not sure of difference to LEIR) |
| @PlayersInWorld | @World | Targets all players in the current world. |
| @PlayersOnServer | @Server | Targets all players in the server. |
| @PlayersInRing{min=#;max=#} | | Target all players within the specified "ring" of radiis's. |
| @PlayersNearOrigin{r=#} | | Targets players near the [origin](/skills/targeters/origin) of a meta-skill. |
| @MobsNearOrigin{r=#;t=X} | | |
| @EntitiesNearOrigin{r=#} | | |
| @PlayersNearTargetLocation{r=#} | @PNTL{r=#} | Targets all players near targetlocation. Radius=5 by default. |
### ThreatTable Targeters
These targeters only work if the mob has Threat Tables enabled.
| @SelfLocation | | Targets the mob's location itself |
| @Forward{f=5;y=0.0} | | Targets a location 5 blocks infront of entities direction with yoffset 0.0 |
| @TargetLocation | | Targets the mob's target's location |
| @TriggerLocation | | Targets the location of the entity that triggered the skill |
| @Location{c=x,y,z} | | The skill will target the coordinates specified. |
| @Origin{yoffset=0} | | Targets the location of the "origin" or "source" of a meta-skill. While that is usually the casting mob, there are special cases where that is not true (such as with the Projectile Skill, where the "origin" is the location of the projectile). |
| @Spawner{s=[string]} | | Targets the location of the specified spawner(s). The string can be the name of a spawner, or a a group of spawners (using g:groupname), and also accepts wildcards (Spawner* would target Spawner1,Spawner2,Spawner3,etc) |
| @PlayerLocationsInRadius{r=#} | @PLIR{r=#} | Targets all player locations in the given radius |
| @Ring{radius=#;points=#} | | Target points to form a ring of locations |
| @Cone{angle=#;points=#;range=#;rotation=#;} | | Returns the # of points target locations that comprise a cone (Note: Cone is fixed on the y-axis, and cannot be rotated up or down) |
| @EntitiesInCone{angle=#;range=#;rotation=#;} | | Targets all entities within the cone |
| @Line{radius=#;fromorigin=true/false} | @Line{r=#;fo=true/false} | Targets locations between the mob and the specified target |
| @EntitiesInLine{r=#;fo=true/false} | @EIL{r=#;fo=true/false} | Targets any entities in a line between the target and the casting mob. |
| @LivingNearTargetLocation{radius=5} | @LNTL{r=#} | Targets all living entities near meta-targeter location. |
| @PlayersNearTargetLocation{radius=5} | @LNTL{r=#} | Targets all players near meta-targeter location. |
| @RLNTE{a=#;r=#;s=#;minr=#;} | | Targets random locations around targeted entities. (Example usage: Meteor skill. Amount would determine how many meteors there will be, radius is how wide the field of falling meteors will be, and the spacing will be how far apart they'll be spaced apart. Generally keep the radius larger than spacing, as it is untested how a smaller radius with a large spacing will do. - zDrakon |
These were all added in MythicMobs Version 2.5.0
Targeter Options
================
Target Filters
--------------
Target Filters allow you to filter out certain targets, and make
targeters a lot more flexible.
They are used with two options (available on ANY entity-targeter):
- ignore=X
- target=X
For example, to make a targeter that will ignore any players or