Update Cone authored by Lxlp's avatar Lxlp
...@@ -9,8 +9,11 @@ Note: Cone is fixed on the y-axis, and cannot be rotated up or down ...@@ -9,8 +9,11 @@ Note: Cone is fixed on the y-axis, and cannot be rotated up or down
| angle | a | The angle of the cone | 90 | | angle | a | The angle of the cone | 90 |
| range | r | The length of the cone | 16 | | range | r | The length of the cone | 16 |
| points | p | The number of points that will be targeted inside the cone | angle\*range\*0.1| | points | p | The number of points that will be targeted inside the cone | angle\*range\*0.1|
| slices | s | This defines how many layers or subdivisions (slices) the cone is divided into along its length (range).<br>More slices result in a finer resolution | floor(`range`) |
| minpoints | mp | The minimum number of points to be generated for each slice | 1 |
| rotation | rot | The rotation of the cone | 0 | | rotation | rot | The rotation of the cone | 0 |
| yoffset | yo, y | The y offset of the cone | 0 | | yoffset | yo, y | The y offset of the cone | 0 |
| exact | e | Whether to use a precise method to distribute points uniformly across the cone's surface instead of randomly generating them | false |
## Examples ## Examples
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