Placeholders
These are all of the placeholders and special characters you can use in skills and mechanics that use strings.
Examples
This will make a mob (name in teal (&b)) send a message to all players in a radius of 20 blocks around in itself, stating that it was slain by player x (<trigger.name> in green (&a))
Skills:
- message{m="&b<mob.name>&r was slain by the warrior skills of &a<trigger.name>&r"} @PIR{r=20} ~onDeath
Skill Placeholders
Mob Placeholder | Function |
---|---|
Some placeholders may not function properly if they don't apply to the caster (e.g. the caster is a player). Pre 4.6.0 versions use "mob" instead of "caster" | |
<caster.uuid> | Returns the UUID of the caster |
<caster.level> | Returns the level of the caster |
<caster.name> | Returns the name of the caster |
<caster.hp> | Returns current hp of the caster |
<caster.mhp> | Returns the max hp of the caster |
<caster.php> | Returns the percent hp of the caster |
<caster.thp> | Returns the full number hp of the caster |
<caster.tt.top> | Returns the name of the top threat holder of the caster |
<caster.l.w> | Returns the world name the caster is in |
<caster.l.x> | Returns the X coordinate of the caster |
<caster.l.x.#> | Returns the X coordinate of the caster +- random number between # |
<caster.l.x.double> | Returns the precise X coordinate of the caster |
<caster.l.y> | Returns the Y coordinate of the caster |
<caster.l.y.#> | Returns the Y coordinate of the caster +- random number between # |
<caster.l.y.double> | Returns the precise Y coordinate of the caster |
<caster.l.z> | Returns the Z coordinate of the caster |
<caster.l.z.#> | Returns the Z coordinate of the caster +- random number between # |
<caster.l.z.double> | Returns the precise Z coordinate of the caster |
<caster.l.yaw> | Returns the yaw of the caster |
<caster.l.pitch> | Returns the pitch of the caster |
<caster.stance> | Returns the current stance of the caster |
<caster.owner.name> | Returns the name of the wolf's owner |
<caster.owner.uuid> | Returns the uuid of the wolf's owner |
Variable Placeholders (v4.6) | Function |
---|---|
<caster.var.[name]> | Returns the value of the variable [name] on the caster. |
<skill.var.[name]> | Returns the value of the variable [name] on the current skill tree. |
<skill.var.damage-amount> | Returns the amount of damage taken in the onDamaged trigger |
<skill.var.damage-type> | Returns the type of damage taken as specified in a mechanic, aura, etc. |
Target Placeholders | Function |
---|---|
These placeholders will return whatever targetselector has been used. For instance <target.name> + @NearestPlayer will return the name of the player closest to the casting mob. | |
<target.uuid> | Returns the UUID of the target |
<target.name> | Returns the name of the target |
<target.hp> | Returns the current hp of the target |
<target.threat> | Returns the threat level of the target |
<target.l.w> | Returns the world name the target is in |
<target.l.x> | Returns the X coordinate of the target |
<target.l.x.#> | Returns the X coordinate of the target +- random number between # |
<target.l.y> | Returns the Y coordinate of the target |
<target.l.y.#> | Returns the Y coordinate of the target +- random number between # |
<target.l.z> | Returns the Z coordinate of the target |
<target.l.z.#> | Returns the Z coordinate of the target +- random number between # |
Trigger Placeholders | Function |
---|---|
<trigger.uuid> | Returns the UUID of the person triggering the skill |
<trigger.name> | Returns the name of the person triggering the skill |
<trigger.hp> | Returns the current hp of the person triggering the skill |
<trigger.threat> | Returns the threat level of the person triggering the skill |
<trigger.l.w> | Returns the world name of the person triggering the skill |
<trigger.l.x> | Returns the X coordinate of the person triggering the skill |
<trigger.l.x.#> | Returns the X coordinate of the person triggering the skill +- random number between # |
<trigger.l.y> | Returns the Y coordinate of the person triggering the skill |
<trigger.l.y.#> | Returns the Y coordinate of the person triggering the skill +- random number between # |
<trigger.l.z> | Returns the Z coordinate of the person triggering the skill |
<trigger.l.z.#> | Returns the Z coordinate of the person triggering the skill +- random number between # |
Misc Placeholders
Placeholder | Function |
---|---|
Misc Placeholders | |
<drops.xp> | Returns the xp dropped via Heroes or SkillAPI mods |
<drops.money> | Returns the money dropped through the vault plug-in |
Special Placeholders
Placeholder | Function |
---|---|
<caster.score.objective> | Returns the score of the caster from "objective" (2.3) |
<target.score.objective> | Returns the targeters score from "objective" (2.3) |
<trigger.score.objective> | Returns the score of the trigger from "objective" (2.3) |
<global.score.objective> | Returns the global score from "objective" (2.3) |
<score.objective.dummyname> | Returns the score of "dummyname" (fake player) from "objective" (2.3) |
<random.#-#> (v4.6) | Returns a random number in the specified range |
Special Characters
Placeholder | Function |
---|---|
<&co> | Returns a colon (:) |
<&sq> | Returns an apostrophe (') |
<&da> | Returns a dash (-) |
<&bs> | Returns a backslash (\) |
<&fs> | Returns a forward slash (/) |
<&sp> | Returns a space |
<&cm> | Returns a comma (,) |
<&sc> | Returns a semicolon (;) |
<&eq> | Returns an equals symbol [=] |
<&ss> | Returns a section symbol (ยง) |
<&dq> | Returns double quotes (") |
<&rb> | Returns a right bracket (]) |
<&lb> | Returns a left bracket ([) |
<&rc> | Returns a right curly bracket (}) |
<&lc> | Returns a left curly bracket ({) |
<&nl> | Forces a new line |
<&heart> | Returns a heart (2.1.7) |
<&skull> | Returns a skull and bones (2.1.7) |
Color Codes
These color codes work anywhere in mob- and skill-files. They will even properly format tellraw-commands used in command skills!
Code | Color | Code | Color |
---|---|---|---|
&0 | Black | &B | Aqua |
&1 | Dark Blue | &C | Red |
&2 | Dark Green | &D | Light Purple |
&3 | Dark Aqua | &E | Yellow |
&4 | Dark Red | &F | White |
&5 | Dark Purple | &K | Magic |
&6 | Gold | &L | Bold |
&7 | Gray | &M | Strike through |
&8 | Dark Gray | &N | Underline |
&9 | Blue | &O | Italic |
&A | Green | &R | Reset |