... | ... | @@ -98,6 +98,7 @@ These placeholders will return whatever attribute of the caster that is called. |
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| <caster.l.yaw> | Returns the yaw of the caster |
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| <caster.l.pitch> | Returns the pitch of the caster |
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| <caster.stance> | Returns the current stance of the caster |
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| <caster.stat.STAT_NAME> | Returns the value of the specified stat on the caster |
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| <caster.heldenchantlevel.#> | Returns the enchant level of specified # enchant |
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| <caster.skill.\[skill_name\].cooldown> | Returns the current cooldown of the give skill as a float number |
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| <caster.raytrace> | Returns the name of the block being looked at by the caster (4.5 blocks of range) |
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... | ... | @@ -106,25 +107,26 @@ These placeholders will return whatever attribute of the caster that is called. |
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## Variable Placeholders
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These placeholders will return whatever variable has been called. For instance <caster.var.\[name\]> will return the value of the caster's \[name\] variable.
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| **Variable Placeholder** | **Function** |
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|:-------------------------:|-------------------------------------------------------------------------|
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| <caster.var.\[name\]> | Returns the value of the variable \[name\] on the caster. |
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| <caster.stat.STAT_NAME> | Returns the value of the specified stat on the caster. |
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| <skill.var.\[name\]> | Returns the value of the variable \[name\] on the current skill tree. |
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| <skill.var.damage-amount> | Returns the amount of damage taken in the onDamaged trigger |
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| <skill.var.damage-type> | Returns the type of damage taken as specified in a mechanic, aura, etc. |
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| <skill.var.aura-name> | Returns the name of the aura as specified in an aura. |
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| <skill.var.aura-type> | Returns the type of the aura as specified in an aura. |
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| <skill.var.aura-charges> | Returns the amount of charges the aura has left. |
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| <skill.var.aura-duration> | Returns the duration of the aura. |
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| <skill.var.aura-duration-millis> | Returns the duration of the aura, in milliseconds. |
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| <skill.var.aura-stacks> | Returns the amount of stacks the aura has. |
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| <skill.var.input> | Returns the chat input of the holder of a onChat aura. |
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| <skill.targets> | Returns the amount of inherited targets |
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| <skill.var.interval> | Returns the interval value in mechanics using `repeat` & `repeatInterval` attributes |
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| <skill.var.itr> | Returns the current iteration in mechanics using `repeat` & `repeatInterval` attributes |
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| <skill.var.volume> | Returns the volume of the generated sound, if the mechanic was triggered by a [~onHear](Skills/Triggers#onhear) trigger |
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Some of these variables are only generated and available under some special circumstances, such as some specific trigger/attribute/metamechanic being used previously in the skilltree.
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| Variable Placeholder | Generated by | Function |
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|:-------------------------:|---------------------------------|------------------------------------------|
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| <\[scope\].var.\[name\]> | | Returns the value of the variable \[name\] on the selected [scope](Skills/Variables#variable-scopes) |
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| <skill.var.\[name\]> | | Returns the value of the variable \[name\] on the current skill tree |
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| <skill.var.damage-amount> | [~onDamaged] trigger <br> [onDamaged] mechanic | Returns the amount of damage taken |
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| <skill.var.damage-type> | [~onDamaged] trigger <br> [onDamaged] mechanic | Returns the type of damage taken |
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| <skill.var.aura-name> | Every [aura] mechanic | Returns the name of the aura |
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| <skill.var.aura-type> | Every [aura] mechanic | Returns the type of the aura |
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| <skill.var.aura-charges> | Every [aura] mechanic | Returns the amount of charges the aura has left |
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| <skill.var.aura-duration> | Every [aura] mechanic | Returns the remaining duration of the aura |
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| <skill.var.aura-duration-millis> | Every [aura] mechanic | Returns the remaining duration of the aura, in milliseconds |
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| <skill.var.aura-stacks> | Every [aura] mechanic | Returns the amount of stacks the aura has left |
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| <skill.var.input> | [onChat] mechanic | Returns the chat input |
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| <skill.targets> | | Returns the amount of inherited targets |
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| <skill.var.interval> | Using the `repeat` and `repeatInterval` [universal attributes] | Returns the value of the interval |
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| <skill.var.itr> | Using the `repeat` and `repeatInterval` [universal attributes] | Returns the current iteration |
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| <skill.var.volume> | [~onHear] trigger | Returns a float value between 1 and 15 representing the intensity of the sound |
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| <skill.var.sound-type> | [~onHear] trigger | Returns the type of the sound |
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## Target Placeholders
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These placeholders will return whatever target selector has been used. For instance <target.name> + @NearestPlayer will return the name of the player closest to the casting mob. The following are only some of the placeholders that can have a `target` scope, and in general any placeholder that is also present in the [Caster Placeholder](#caster-placeholders) section will also work.
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... | ... | @@ -259,12 +261,10 @@ TestRandomPlaceholder: |
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- blue
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```
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Examples
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--------------------
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# Examples
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**This will make a mob send a teal message to all players in a radius of 20 blocks around in itself, stating what entity killed it in green.**
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```
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```yaml
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Skills:
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- message{m="<&b><caster.name><&r> was slain by <&a><trigger.name><&r>."} @PIR{r=20} ~onDeath
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```
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... | ... | @@ -273,7 +273,7 @@ Examples |
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![image](uploads/91ed6d8aaa669e8ae21f8745e8ff4643/image.png)
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```
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```yaml
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Skills:
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- Skill{s=SaveBossLocation} @self ~onSpawn
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- message{m="&eA &BGiant Zombie&e (Level &4<caster.level>&e) &ehas spawned at <caster.var.SpawnLoc>"} ~onSpawn @PlayersInWorld
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... | ... | @@ -282,7 +282,7 @@ Examples |
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Be sure to place this skill somewhere in the skills file
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```
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```yaml
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SaveBossLocation:
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Skills:
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- setvariable{var=SpawnLoc;type=STRING;value="&b<caster.l.x>&e, &b<caster.l.y>&e, &b<caster.l.z>";scope=CASTER} @self
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... | ... | @@ -291,7 +291,16 @@ SaveBossLocation: |
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![image](uploads/9ad97422803c3f35fbeac2e4df7f7d52/image.png)
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```
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```yaml
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ZOMBIE:
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Display: 'ZOMBIE &F- &A<caster.hp>/<caster.mhp>HP &F- &ELv.<caster.level>'
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```
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<!-- LINKS -->
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[~onHear]: Skills/Triggers#onhear
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[~onDamaged]: Skills/Triggers#ondamaged
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[onChat]: skills/mechanics/onChat
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[aura]: skills/mechanics/aura
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[onDamaged]: skills/mechanics/onDamaged
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[universal attributes]: Skills/Mechanics#universal-attributes |
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\ No newline at end of file |