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added raytrace placeholders
authored
Apr 27, 2023
by
Lxlp
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Skills/Placeholders.md
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@@ -96,6 +96,7 @@ These placeholders will return whatever attribute of the caster that is called.
|
<caster.owner.uuid>
| Returns the uuid of the wolf's owner |
|
<caster.heldenchantlevel.
#
>
| Returns the enchant level of specified # enchant |
|
<caster.skill.
\[
skill_name
\].
cooldown
>
| Returns the current cooldown of the give skill as a float number |
|
<caster.raytrace>
| Returns the name of the block being looked at by the caster (4.5 blocks of range) |
**Variable Placeholders**
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@@ -140,6 +141,7 @@ These placeholders will return whatever target selector has been used. For insta
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<target.level>
| Returns the level of the target |
|
<target.block.type>
| Returns the block type of the target |
|
<target.entity_type>
| Returns the entity type of the target |
|
<target.raytrace>
| Returns the name of the block being looked at by the target (4.5 blocks of range) |
**Trigger Placeholders**
-----------------
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@@ -165,7 +167,8 @@ These placeholders will return whatever attribute of the entity that caused the
|
<trigger.l.z.
#
>
| Returns the Z coordinate of the entity triggering the skill +- random number between # |
|
<trigger.l.yaw>
| Returns the yaw of the trigger |
|
<trigger.l.pitch>
| Returns the pitch of the trigger |
|
<trigger.raytrace>
| Returns the name of the block being looked at by the trigger (4.5 blocks of range) |
Misc Placeholders
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