added skill.var.damage-cause placeholder and added info on damage- placeholders authored by Lxlp's avatar Lxlp
......@@ -112,8 +112,9 @@ Some of these variables are only generated and available under some special circ
|:-------------------------:|---------------------------------|------------------------------------------|
| <\[scope\].var.\[name\]> | | Returns the value of the variable \[name\] on the selected [scope](/Skills/Variables#variable-scopes) |
| <skill.var.\[name\]> | | Returns the value of the variable \[name\] on the current skill tree |
| <skill.var.damage-amount> | [~onDamaged] trigger <br> [onDamaged] mechanic | Returns the amount of damage taken |
| <skill.var.damage-type> | [~onDamaged] trigger <br> [onDamaged] mechanic | Returns the type of damage taken |
| <skill.var.damage-amount> | [~onDamaged] trigger <br> [~onAttack] trigger <br> [~onBowHit] trigger <br> [onDamaged] mechanic <br> [onAttack] mechanic | Returns the amount of damage taken or done |
| <skill.var.damage-type> | [~onDamaged] trigger <br> [~onAttack] trigger <br> [~onBowHit] trigger <br> [onDamaged] mechanic <br> [onAttack] mechanic | Returns the type of damage taken or done, if any |
| <skill.var.damage-cause> | [~onDamaged] trigger <br> [~onAttack] trigger <br> [~onBowHit] trigger <br> [onDamaged] mechanic <br> [onAttack] mechanic | Returns the cause of damage taken/done |
| <skill.var.aura-name> | Every [aura] mechanic | Returns the name of the aura |
| <skill.var.aura-type> | Every [aura] mechanic | Returns the type of the aura |
| <skill.var.aura-charges> | Every [aura] mechanic | Returns the amount of charges the aura has left |
......@@ -318,10 +319,13 @@ ZOMBIE:
<!-- LINKS -->
[~onHear]: /Skills/Triggers#onhear
[~onDamaged]: /Skills/Triggers#ondamaged
[~onAttack]: /Skills/Triggers#onattack
[~onBowHit]: /Skills/Triggers#onbowhit
[~onShoot]: /Skills/Triggers#onshoot
[onChat]: /skills/mechanics/onChat
[aura]: /skills/mechanics/aura
[raytrace]: /skills/mechanics/raytrace
[raytraceto]: /skills/mechanics/raytraceto
[onDamaged]: /skills/mechanics/onDamaged
[onAttack]: /skills/mechanics/onAttack
[universal attributes]: /Skills/Mechanics#universal-attributes
\ No newline at end of file