The Slash meta-mechanic can execute other skills in a slash-shaped pattern. The exact shape, size, location, rotation and other such elements of the slash itself can be tweaked via the attributes below.
| onStartSkill | onStart, oS | Meta-Skill executed at the start of the slash |<!--type:Metaskill-->|
| onEndSkill | onEnd, oE | Meta-Skill executed at the end of the slash |<!--type:Metaskill-->|
| onPointSkill | onPoint, oP | Meta-Skill executed at every point of the slash |<!--type:Metaskill-->|
| onHitEntitySkill | onHitEntity, ohe, oh | Meta-Skill executed when a point of the slash hits an entity. Only triggered once per entity for every execution of the slash mechanic |<!--type:Metaskill-->|
| Points | p | The amount of points in the slash | 32 |
| specificStep | ss | Define a specific step/index from the generated points which should be shown, when the supplied value is greaten than 0 | 0 |
| Duration | d | The amount of ticks the slash should "travel" for. A value of 0 executes an instantaneous slash | 0 |
| Width | w | The width of the slash. Increasing this value makes the slash's arc less arched | 1 |
| Height | h | The height of the slash. Increasing this value makes the slash's arc more arched | 1 |
| Angle | arc, a | The size of the arch in degrees | 180 |
| xOffset | xo, x | The offset on the X axis | 0 |
| yOffset | yo, y | The offset on the Y axis | 0 |
| zOffset | zo, z | The offset on the Z axis | 0 |
| Rotation | rot | The rotation of the slash, in the x,y,z format. Same as using pitch/yaw/roll | 0,0,0 |
| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the slash to the caster's facing direction | true |
| directionTowardsTarget | dtt | If the yaw/pitch should be calculated to aim to the target | false |
| FromOrigin | | If the slash should start in the origin of the metaskill | false |
| HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/Inline-Conditions) that an entity must met to be hit by the slash mechanic |<!--type:Conditions-->|
## Examples
This is a basic example of how a slash mechanic might look like once implemented