added ClearTarget mechanic authored by Lxlp's avatar Lxlp
## Description
Rallies nearby mobs of the given types to focus-attack the given target.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| types | type, t | A list of mob types to rally. The list can include both Mythic Mob types and regular Entity types |<!--type:Mob--><!--list-->|
| radius | r, hradius, hr | The radius (in blocks) in which to search for mobs to rally | 10 |
| vradius | vr | Overrides the vertical component of the radius. | radius |
| overwritetarget | ot | Whether to rally mobs that already have a target | true |
| rallyconditions | conditions, cond, c | A list of conditions that the entities must pass in order to be rallied |<!--type:Conditions-->|
## Examples
This example would cause all mobs of the type "Guard" or "Knight" within
30 blocks, that don't already have a target, to attack the whatever or
whoever triggered this skill.
```yaml
CallForHelp:
Skills:
- message{m="<caster.name><&co> Guards! Help me!"} @PlayersInRadius{r=30}
- rally{types=Guard,Knight;radius=30;ot=false} @Trigger
```
## Aliases:
- [x] callforhelp
<!--TAGS-->
<!--tag:Threat-->
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