added ClearTarget mechanic authored by Lxlp's avatar Lxlp
## Description
The Polygon meta-mechanic can execute other skills in a polygon-shaped pattern. The exact number of vertices, the scale, the duration and other such elements of the polygon itself can be tweaked via the attributes below.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| onPointSkill | onPoint, oP | Meta-Skill executed at every vertex |<!--type:Metaskill-->|
| onStarSkill | onStar, oS | Meta-Skill executed at the "start of the "star" of the polygon, aka the figure formed inside of the polygon by tweaking the "skip" parameter |<!--type:Metaskill-->|
| onEdgeSkill | onEdge, oE | Meta-Skill executed on the segments that connects the vertices|<!--type:Metaskill-->|
| onHitEntitySkill | onHitEntity, ohe, oh | Meta-Skill executed when the polygon hits an entity. Only triggered once per entity inside the polygon area for every execution of the polygon mechanic |<!--type:Metaskill-->|
| Points | p | The amount of vertices of the polygon | 32 |
| Duration | d | The amount of ticks the polygon should take to fully form. A value of 0 creates a polygon instantly | 0 |
| DistanceBetween| distance, density, db | The distance between points in the polygon | 0.1 |
| Scale | size, s | The scale of the polygon | 1 |
| Skip | star, sv | The number of points to skip for star-like shapes | 2 |
| xOffset | xo, x | The offset on the X axis | 0 |
| yOffset | yo, y | The offset on the Y axis | 0 |
| zOffset | zo, z | The offset on the Z axis | 0 |
| targetxoffset | tx, txo | Target X-axis offset | 0 |
| targetyoffset | ty, tyo | Target Y-axis offset | 0 |
| targetzoffset | tz, tzo | Target Z-axis offset | 0 |
| ForwardOffset | foffset, fo | The Forward offset | 0 |
| Pitch | | The pitch rotation | 0 |
| Yaw | | The yaw rotation | 0 |
| Roll | | The roll rotation | 0 |
| Radius | r | The hit radius | 1 |
| Rotation | rot | The rotation of the polygon, in the x,y,z format. Same as using pitch/yaw/roll | 0,0,0 |
| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the polygon to the caster's facing direction | true |
| directiontowardstarget | dtt | Whether the yaw/pitch should be calculated so that the drawn shape aims to the target | false |
| FromOrigin | | If the polygon should start in the origin of the metaskill | false |
| HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/Inline-Conditions) that an entity must met to be hit by the polygon mechanic |<!--type:Conditions-->|
## Examples
```yaml
ExampleSkill:
Skills:
- polygon{db=0.25;y=0.1;mpd=false;scale=6;
oE=[ - effect:particles{p=FLAME} ];
oP=[ - effect:particles{p=CRIT;a=1;repeat=20;repeati=1} ];
oS=[ - effect:particles{p=SOUL_FIRE_FLAME} ]
;p=10;skip=6;duration=20} @Origin
```
```yaml
ExampleSkill:
Skills:
- setVar{var=global.a;v=0}
- skill{s=[
- addVar{var=global.a;a=1}
- polygon{db=0.25;y=0.1;mpd=false;radius=1;scale=6;yaw=<global.var.a>;
oE=[ - effect:particles{p=FLAME} ];
oP=[ - effect:particles{p=CRIT;a=1} ];
oS=[ - effect:particles{p=SOUL_FIRE_FLAME} ]
;p=10;skip=2} @Origin
];repeat=180;repeati=1}
```
<!--TAGS-->
<!--tag:Meta-Mechanic-->
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