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deprecated fear, glow and fly mechanics in favor of aura components
authored
Mar 08, 2026
by
Lxlp
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Skills/Mechanics/glow.md
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::include{file=/Skills/Mechanics/AuraComponents/Glow.md}
> [!important]
> This mechanic inherits every attribute of the [Aura] mechanic
> Use The [glow] [aura component] instead
>> - The `auraname` attribute is **defaulted** at `#glowing`
>> - The `charges` attribute is **set** at `1` and cannot be modified.
>> - The `maxStacks` attribute is **set** at `1` and cannot be modified.
>> - The `mergeAll` attribute is **set** at `true` and cannot be modified.
### Color Attribute
| VALID | COLORS |
|:------------:|:------------:|
| BLACK | DARK_GRAY |
| DARK_BLUE | BLUE |
| DARK_GREEN | GREEN |
| DARK_AQUA | AQUA |
| DARK_RED | LIGHT_PURPLE |
| DARK_PURPLE | YELLOW |
| GOLD | WHITE |
| GRAY | RED |
## Examples
Makes the target glow red for 1000 ticks (50 seconds).
```
yaml
Skills
:
-
effect:glow{color=RED;duration=1000}
```
## Aliases
-
[x] effect:glow
-
[x] e:glow
-
[x] glow
[
glow
]:
/Skills/Mechanics/AuraComponents/glow
[
aura component
]:
/Skills/Mechanics/aura#components
<!--TAGS-->
<!--TAGS-->
<!--tag:Meta-Mechanic:Aura-->
<!--tag:Deprecated-->
<!--tag:Effect-->
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