deprecated fear, glow and fly mechanics in favor of aura components authored by Lxlp's avatar Lxlp
::include{file=/Skills/Mechanics/AuraComponents/Glow.md} > [!important]
> This mechanic inherits every attribute of the [Aura] mechanic > Use The [glow] [aura component] instead
>> - The `auraname` attribute is **defaulted** at `#glowing`
>> - The `charges` attribute is **set** at `1` and cannot be modified.
>> - The `maxStacks` attribute is **set** at `1` and cannot be modified.
>> - The `mergeAll` attribute is **set** at `true` and cannot be modified.
### Color Attribute
| VALID | COLORS |
|:------------:|:------------:|
| BLACK | DARK_GRAY |
| DARK_BLUE | BLUE |
| DARK_GREEN | GREEN |
| DARK_AQUA | AQUA |
| DARK_RED | LIGHT_PURPLE |
| DARK_PURPLE | YELLOW |
| GOLD | WHITE |
| GRAY | RED |
## Examples
Makes the target glow red for 1000 ticks (50 seconds).
```yaml
Skills:
- effect:glow{color=RED;duration=1000}
```
## Aliases
- [x] effect:glow
- [x] e:glow
- [x] glow
[glow]: /Skills/Mechanics/AuraComponents/glow
[aura component]: /Skills/Mechanics/aura#components
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