documented repeatInterval=0 behavior authored by Lxlp's avatar Lxlp
...@@ -305,7 +305,7 @@ The following attributes are applicable to all mechanics. ...@@ -305,7 +305,7 @@ The following attributes are applicable to all mechanics.
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| cooldown | cd | In seconds. Allows for decimal values. | 0 | | cooldown | cd | In seconds. Allows for decimal values. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 | | delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| repeat | | How many times the mechanic should be repeated | 0 | | repeat | | How many times the mechanic should be repeated. If repeatInterval is set to `0`, this becomes the number of executions rather than repetitions | 0 |
| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 | | repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
| targetInterval | targetI | How many ticks must elapse between target selection | 0 | | targetInterval | targetI | How many ticks must elapse between target selection | 0 |
| origin **[PREMIUM]** || Change the origin to whatever targeter is supplied. Does not work if more than one target is parsed. `origin=@Forward{f=10}` | | | origin **[PREMIUM]** || Change the origin to whatever targeter is supplied. Does not work if more than one target is parsed. `origin=@Forward{f=10}` | |
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