... | @@ -305,7 +305,7 @@ The following attributes are applicable to all mechanics. |
... | @@ -305,7 +305,7 @@ The following attributes are applicable to all mechanics. |
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| cooldown | cd | In seconds. Allows for decimal values. | 0 |
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| cooldown | cd | In seconds. Allows for decimal values. | 0 |
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| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
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| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
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| repeat | | How many times the mechanic should be repeated | 0 |
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| repeat | | How many times the mechanic should be repeated. If repeatInterval is set to `0`, this becomes the number of executions rather than repetitions | 0 |
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| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
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| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
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| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
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| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
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| origin **[PREMIUM]** || Change the origin to whatever targeter is supplied. Does not work if more than one target is parsed. `origin=@Forward{f=10}` | |
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| origin **[PREMIUM]** || Change the origin to whatever targeter is supplied. Does not work if more than one target is parsed. `origin=@Forward{f=10}` | |
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... | | ... | |